Krea Alternative: Same Google Models, No Monthly Plan
A Krea alternative running the same Google models pay-per-use: Nano Banana 2 from $0.03 per image, Veo 3.1 video from $0.10 per clip, no compute units.

BananaBanana is a pay-per-generation Krea alternative for the Google models in Krea's library: Nano Banana 2 and Nano Banana Pro for images, Veo 3.1 for video. Instead of a monthly compute-unit allowance, you top up a balance and each generation deducts its listed price. Whatever is left stays there. No units, no reset date, no plan tiers.
If you're comparing the two platforms right now, here's the short version:
- By Krea's own plan cards, a Nano Banana 2 image works out to about $0.14 on every paid tier ($9 Basic buys 64 generations, $35 Pro buys 257). Here the same model costs $0.06 at 1K and $0.03 at 512px, and top-up bonuses push the effective rate to about $0.05.
- Veo on Krea sits behind the $35/month Pro plan. Here a Veo 3.1 clip starts at $0.10 with no plan at all.
- Krea's compute units reset every month, and one-time unit packs expire after 90 days according to their docs. A BananaBanana balance doesn't expire, period.
- Krea remains the better product for realtime canvas work, LoRA training, 22K upscaling and its 150+ model library. This is a billing comparison, not a takedown.
The rest is the math behind those bullets, plus an honest section on who should stay put.
What is Krea actually great at?
Credit where due, because a lot of "alternative" posts skip this part. Krea built a genuinely distinctive creative suite. The realtime canvas renders while you draw, which still feels a bit like magic the first time. The enhancer pipeline goes up to 22K resolution with Topaz models on paid plans. You can train LoRAs on your own reference images, chain models into node-based workflows, and package those workflows into small shareable apps.
And the library is huge. Krea aggregates image and video models from many vendors, their own Krea 2 included, so if your work jumps between ecosystems it's a legitimate one-stop shop.
None of that is what this post argues with. The argument is narrower: if what you actually generate day to day is Google's models, the subscription wrapper around them costs more than the models do.

What does Krea cost in 2026?
As of July 16, 2026, Krea's pricing page lists a free tier plus three subscriptions, metered in compute units. Each plan card translates its units into Nano Banana 2 generations, which makes the per-image math unusually easy. I'm using their numbers, not mine:
| Plan | Price/mo | Units/mo | Nano Banana 2 images | Effective per image |
|---|---|---|---|---|
| Free | $0 | 100/day | ~1 per day | — |
| Basic | $9 | 5,000 | 64 | ~$0.14 |
| Pro | $35 | 20,000 | 257 | ~$0.14 |
| Max | $105 | 60,000 | 771 | ~$0.14 |
Yearly billing takes 40% off, which drops the effective rate to roughly $0.08 per image if you prepay a year and use every unit, every month.
The fine print matters more than the table. Units reset monthly and don't roll over. One-time compute packs must be spent within 90 days, per Krea's compute-unit docs. Video model access is tiered: Basic gets "selected video models" only, and the full list (their cards name Veo 3, Sora and Kling) opens up at Pro. So the real entry price for a single Veo clip on Krea is $35 that month.
One genuinely generous detail: paid plans keep generating with Krea's in-house image models after units run out, in a slower "relaxed" queue. Unlimited-with-throttling is a real perk. It just doesn't apply to the Google models this comparison is about.

Same models, per-generation pricing: the math
Nano Banana 2 is Google's model. A given prompt produces the same class of output on Krea, on BananaBanana, or anywhere else it runs. What differs is the meter.
Our per-image prices: Nano Banana 2 from $0.03 at 512px to $0.13 at 4K, with 1K at $0.06. Nano Banana Pro is a flat $0.11 for 1K and 2K, $0.20 at 4K. Nano Banana 2 Lite, the draft workhorse, is $0.03.
Put the same money side by side. Krea's $9 Basic buys 64 Nano Banana 2 generations. Nine dollars of balance here buys 150 of them at 1K, or 300 at draft resolution. Krea's $35 Pro buys 257; the same $35 here buys 583 at 1K. Roughly double, and the gap widens if you iterate cheap and only pay full resolution for finals.
Video is where the plan gate stings. On Krea you're $35 into a Pro month before your first Veo clip renders. Here, video is priced per clip: a 4-second silent 720p clip on Veo 3.1 Lite is $0.10, Veo 3.1 Fast runs $0.35 to $0.70 for silent 720p or 1080p, and the absolute top end (8-second 4K with audio on full Veo 3.1) is $4.40. Gemini Omni Flash, which always ships with sound, is a flat $1.00.
This clip came out of our own pipeline while writing this post, one take on Veo 3.1 Fast, 6 seconds, $0.52 off the balance:
The prompt described a paper-craft diorama of a small creative studio with a slow dolly forward. First attempt, no cherry-picking. That's the model Krea charges a subscription to reach.
Top-up bonuses tilt the math further. Deposits of $50 or more add 5% extra balance, $100 or more adds 10%, and an active promo code adds another 10% of the deposit on every top-up; both are calculated from the same base amount and simply stack. Put in $100 with a code and $120 lands on the balance. That's 2,000 Nano Banana 2 images at 1K, an effective $0.05 per image, against roughly $0.14 on Krea's monthly plans and about $0.08 on a fully-used yearly Max. And none of it expires.
Feature by feature: is it a full Krea alternative?
Honestly, no. It's an alternative for a specific slice of Krea, and the table shows which slice:
| Capability | Krea | BananaBanana |
|---|---|---|
| Nano Banana 2 / Pro | Yes, ~$0.14 per image effective | Yes, $0.03–$0.20 per image |
| Veo video | Pro plan ($35/mo) and up | Per clip, from $0.10 |
| Video with sound | Model-dependent | Veo 3.1 audio optional; Omni Flash always |
| Image-to-video | Yes | Yes, first/last frame control |
| Multi-model library | 150+ models, many vendors | Google stack only |
| Realtime canvas | Yes | No |
| LoRA training | Yes, paid plans | No |
| Upscaling | Up to 22K (Topaz, paid) | No separate upscaler; 4K native output |
| Billing | Subscription + compute units | Prepaid balance, never expires |
| Payment | Card | Crypto, or card via Telegram Stars |
| Agent/API access | Via Krea's tooling | MCP endpoint, same balance, key in profile |
Two rows deserve expansion. We don't have an upscaler; the answer here is generating at 4K natively ($0.13 on Nano Banana 2, $0.20 on Pro), which covers most print and hero-image cases but won't rescue an old low-res photo. And the multi-model row is a real gap: no Kling, no Sora, no Flux here. Running only the Google stack is a deliberate trade that keeps prices at cost-plus-pennies and lets new Google models ship here within days, but it is a smaller toolbox.

Who should stay on Krea?
Some workflows clearly belong there. If the realtime canvas is part of how you think, nothing pay-per-use replaces that loop. If you train LoRAs on client products or your own face, stay. If your month reliably burns through a Max plan's 771 Nano Banana images and you also live in their in-house models' unlimited relaxed mode, the subscription earns its keep. Teams that want seats, shared workflows and one invoice have a Business tier built for exactly that.
Switching makes sense when your usage looks like most individual usage actually does: bursty. Heavy for a project week, then quiet. Monthly units punish that pattern, because the quiet weeks still bill. A balance doesn't care. It also makes sense if you want Veo without a $35 commitment, if you'd rather pay in USDT than put a card on file, or if you want an agent generating images through MCP against the same balance you use in the browser.
My rough rule after running both styles of platform: on the Google models themselves, per-generation wins on price at pretty much any volume ($0.05–$0.06 per 1K image with top-up bonuses, versus about $0.08 on a fully-used yearly plan and $0.14 monthly). So the real question isn't cost. It's whether Krea's surrounding toolset earns the subscription for your workflow. The longer version of the subscription-versus-balance argument is in our no-subscription guide.

FAQ
Is there a free way to try it?
Registration credits $0.10 of balance, which covers three Nano Banana 2 Lite images. It's a smaller free tier than Krea's 100 daily units, but it doesn't reset or expire, and there's no plan upsell attached to it.
Do I need a plan to use Veo 3.1?
No plans exist here at all. A 4-second silent 720p Veo 3.1 Lite clip is $0.10 from a prepaid balance. On Krea, their pricing page places full video model access (Veo 3 included) on the Pro tier at $35/month.
Does my balance expire like compute units do?
No. Balance is prepaid USD that sits until spent. Krea's monthly units reset each cycle, and their docs state one-time compute packs must be used within 90 days.
Will my Krea prompts work here?
For the Google models, yes. Nano Banana 2, Nano Banana Pro and Veo 3.1 are the same models on both platforms, so prompting habits carry over unchanged. Prompts written for Krea 2, Flux or other vendors' models would need adapting, since those models aren't offered here.
What about Krea's unlimited relaxed mode?
It's real and it's generous, with two caveats: it applies to their in-house image models only (not Nano Banana, not Veo), and it runs in a throttled queue. If most of your volume is Krea 2 or Flux, that mode may beat any per-image price, and you should probably stay on Krea.